I want to use this SVG editor in my project but I need to implement methods and functions that do not exist in this library. Is there a way to include the SVG editor in an efficient way? or should I open a new project for that SVG editor and show that project in my main project as outer URL? In case I should include this library inside my main project, should I put it inside the Assets library? Or as a separate module? In a more general way: how can I use an open source project, that I need to implement new functions and methods or change some of the existing ones, in my own project that a team needs to work on? Thanks in advance. Continue reading...