Why isn't there a screen that pops up to show the snake game? I don't see the issue with my code. Here is my code if it can help. from turtle import Screen, Turtle from snake import Snake import time screen = Screen() screen.setup(width=600, height=600) screen.bgcolor("black") screen.title("My Snake Game") screen.tracer(0) snake = Snake() screen.listen() screen.onkey(snake.move_up, "Up") screen.onkey(snake.move_down,"Down") screen.onkey(snake.move_left, "Left") screen.onkey(snake.move_right,"Right") game_is_on = True while game_is_on: screen.update() time.sleep(0.1) snake.move() screen.exitonclick() Also there is a side file that I've created called snake.py that I use in the main.py file, here it is : from turtle import Turtle STARTING_POSITIONS = [(0, 0), (-20, 0), (-40, 0)] MOVE_DISTANCE = 20 UP = 90 DOWN = 270 LEFT = 180 RIGHT = 0 class Snake: def __init__(self): self.segments = [] self.create_snake() self.head = self.segments[0] def create_snake(self): for position in STARTING_POSITIONS: new_segment = Turtle("square") new_segment.color("white") new_segment.penup() new_segment.goto(position) self.segments.append(new_segment) def move(self): for seg_num in range(len(self.segments) - 1, 0, -1): new_x = self.segments[seg_num - 1].xcor() new_y = self.segments[seg_num - 1].ycor() self.segments[seg_num].goto(new_x, new_y) self.head.forward(MOVE_DISTANCE) def move_left(self): if self.head.heading() != RIGHT: self.head.setheading(LEFT) def move_right(self): if self.head.heading() != LEFT: self.head.setheading(RIGHT) def move_up(self): if self.head.heading() != DOWN: self.head.setheading(UP) def move_down(self): if self.head.heading() != UP: self.head.setheading(DOWN) Continue reading...