Currently, I am using an OAK-D PRO FF camera. The platform is Windows 10. Following the documentation, I can visualize the point cloud from the camera. I want to downsample the point cloud using the voxel down-sampling function. However, I can not properly visualize the point cloud after downsampling. It looks like the open3D visualizer stops updating the point cloud. And the downsampled cloud also looks strange (only containing some horizontal and vertical lines) This is my code: #!/usr/bin/env python3 import depthai as dai from time import sleep import numpy as np import cv2 import time import sys try: import open3d as o3d except ImportError: sys.exit("Critical dependency missing: Open3D. Please install it using the command: '{} -m pip install open3d' and then rerun the script.".format(sys.executable)) FPS = 30 class FPSCounter: def __init__(self): self.frameCount = 0 self.fps = 0 self.startTime = time.time() def tick(self): self.frameCount += 1 if self.frameCount % 10 == 0: elapsedTime = time.time() - self.startTime self.fps = self.frameCount / elapsedTime self.frameCount = 0 self.startTime = time.time() return self.fps pipeline = dai.Pipeline() camRgb = pipeline.create(dai.node.ColorCamera) monoLeft = pipeline.create(dai.node.MonoCamera) monoRight = pipeline.create(dai.node.MonoCamera) depth = pipeline.create(dai.node.StereoDepth) pointcloud = pipeline.create(dai.node.PointCloud) sync = pipeline.create(dai.node.Sync) xOut = pipeline.create(dai.node.XLinkOut) xOut.input.setBlocking(False) camRgb.setResolution(dai.ColorCameraProperties.SensorResolution.THE_1080_P) camRgb.setBoardSocket(dai.CameraBoardSocket.CAM_A) camRgb.setIspScale(1,3) camRgb.setFps(FPS) monoLeft.setResolution(dai.MonoCameraProperties.SensorResolution.THE_400_P) monoLeft.setCamera("left") monoLeft.setFps(FPS) monoRight.setResolution(dai.MonoCameraProperties.SensorResolution.THE_400_P) monoRight.setCamera("right") monoRight.setFps(FPS) depth.setDefaultProfilePreset(dai.node.StereoDepth.PresetMode.HIGH_DENSITY) depth.initialConfig.setMedianFilter(dai.MedianFilter.KERNEL_7x7) depth.setLeftRightCheck(True) depth.setExtendedDisparity(False) depth.setSubpixel(True) depth.setDepthAlign(dai.CameraBoardSocket.CAM_A) monoLeft.out.link(depth.left) monoRight.out.link(depth.right) depth.depth.link(pointcloud.inputDepth) camRgb.isp.link(sync.inputs["rgb"]) pointcloud.outputPointCloud.link(sync.inputs["pcl"]) sync.out.link(xOut.input) xOut.setStreamName("out") with dai.Device(pipeline) as device: isRunning = True def key_callback(vis, action, mods): global isRunning if action == 0: isRunning = False q = device.getOutputQueue(name="out", maxSize=4, blocking=False) vis = o3d.visualization.VisualizerWithKeyCallback() vis.create_window() vis.register_key_action_callback(81, key_callback) pcd = o3d.geometry.PointCloud() coordinateFrame = o3d.geometry.TriangleMesh.create_coordinate_frame(size=1000, origin=[0,0,0]) vis.add_geometry(coordinateFrame) first = True fpsCounter = FPSCounter() while isRunning: inMessage = q.get() inColor = inMessage["rgb"] inPointCloud = inMessage["pcl"] cvColorFrame = inColor.getCvFrame() # Convert the frame to RGB cvRGBFrame = cv2.cvtColor(cvColorFrame, cv2.COLOR_BGR2RGB) fps = fpsCounter.tick() # Display the FPS on the frame cv2.putText(cvColorFrame, f"FPS: {fps:.2f}", (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 2) cv2.imshow("color", cvColorFrame) key = cv2.waitKey(1) if key == ord('q'): break if inPointCloud: t_before = time.time() points = inPointCloud.getPoints().astype(np.float64) pcd.points = o3d.utility.Vector3dVector(points) colors = (cvRGBFrame.reshape(-1, 3) / 255.0).astype(np.float64) pcd.colors = o3d.utility.Vector3dVector(colors) #### voxel down-sampling dwn = pcd.voxel_down_sample(voxel_size=5) if first: vis.add_geometry(dwn) first = False else: vis.update_geometry(dwn) vis.poll_events() vis.update_renderer() vis.destroy_window() Point cloud preview without downsampling: After downsampling: Am I missing something? What is the proper way to down-sample the point cloud? Continue reading...