I just started turtle graphics yesterday. I decided to make a little snake game in turtle graphics. But later on, I got some problems after another. The problem is that, I couldn't level up the game whenever my snake eats the food and the movement of my snake is a little bit not the same to the typical snake game... so I'm here to ask for suggestions what to do to solve these problems. so please lend me your ideas well, here's my very long long code.. from turtle import * import random title("Snake Game") #title of the game setup(555,555) #sets the screensize into 555x555 px bgcolor("orange") #background color #pressed key functions def up(): penup() pendown() head(90) def right(): penup() pendown() head(0) def left(): penup() pendown() head(180) def down(): penup() pendown() head(270) #draw dot def dotx(): pen2.penup() pen2.goto(x1,y1) pen2.pendown() pen2.dot(20,"green") #heading of the snake def head(x): for i in range(9999999): for ii in range(20): seth(x) fd(2) if xcor()>=250.0 or ycor()>=250.0 or xcor()<=-250.0 or ycor()<=-250.0: clear() pen2.clear() pen4.write("GAME OVER") break elif (xcor() in x2) and (ycor() in y2): pen2.clear() pen4.write("EATEN",False,'center',font=('Arial',15,'normal')) if xcor()>=250.0 or ycor()>=250.0 or xcor()<=-250.0 or ycor()<=-250.0: clear() pen2.clear() pen4.write("GAME OVER") break clear() color("white") pensize(5) #pensize shape('turtle') #hideturtle() delay(2) #delay of animation speed(10) #speed of animation pen2=Pen() #dots pen2.hideturtle() pen4=Pen() pen4.hideturtle() pen4.color("white") #border pen3=Pen() pen3.color("white") pen3.pensize(3) pen3.hideturtle() pen3.speed(10) pen3.penup() pen3.goto(-250,-250) pen3.pendown() for p3 in range(4): pen3.fd(500) pen3.left(90) #dots coordinates x1=random.randint(-225,225) y1=random.randint(-225,225) x2=list(range(x1-6,x1+6)) y2=list(range(y1-6,y1+6)) dotx() #call dots #controls onkey(up,"Up") onkey(right,"Right") onkey(left,"Left") onkey(down,"Down") listen() Continue reading...