Below is a Python code for my "Snake Project" (with Turtle and Tkinter). The purpose of this program is to create a chain of turtles, called followers, that follow each other, with the first turtle in the chain following a special turtle: the leader. The leader itself follows the movement of the mouse. It removes the last follower from the chain when the "Del" key is pressed. Since it is not possible to physically delete Followers from memory, when the last Follower in the chain is removed, it is added in the first position of another chain that contains all the "deleted" Followers. When a new Follower needs to be added to the chain, we first check if there are any in the deleted list and reuse one if available; otherwise, a new one must be created. However, with my Python code, only the last Turtle is deleted when I click on the "Del" key, even if I press it several times. (Normally, it should delete each time the last follower). I think the problem has to do with the method: remove_last_follower(self, event) of the "Leader" class. Do you have any idea how to resolve this problem? Thanks a lot for you support. My Python code: from turtle import Turtle, Screen, window_width, window_height # Importation du module Turtle D = 30 # Distance entre les tortues screen = Screen() class Follower(Turtle): def __init__(self, name): Turtle.__init__(self) self.shape("circle") self.color("lightblue") self.penup() self.Prev = None self.Next = None self.Name = "T" + str(name) self.coucou = False def move(self, x, y): angle = self.towards(x, y) self.setheading(angle) self.setposition(x,y) self.back(20) if self.Next: x, y = self.pos() self.Next.move(x,y) class Leader(Follower): def __init__(self): super().__init__('tkz') self.shape("turtle") self.color("lightgreen") self.Last = None self.is_moving = False self.freeze = False self.deleted_followers = [] def freeeze(self, event): self.freeze = not self.freeze def add_follower(self, name): if self.deleted_followers: new_follower = self.deleted_followers.pop() new_follower.showturtle() new_follower.goto(new_follower.Prev.pos()) new_follower.setheading(new_follower.Prev.heading()) else: new_follower = Follower(name) if self.Last == None: self.Last = new_follower self.Next = new_follower new_follower.Prev = self else: self.Last.Next = new_follower self.Last = new_follower new_follower.Prev = self.Last new_follower.Next = None def move(self, event): if self.freeze == False: x, y = event.x - window_width()/2, -event.y + window_height()/2 angle = self.towards(x, y) self.setheading(angle) self.goto(x, y) #self.forward(-20) if self.Next: self.Next.move(x, y) def on_move(self, event): if self.is_moving: return self.is_moving = True self.move(event) self.is_moving = False def remove_last_follower(self, event): if self.Last: last_follower = self.Last if last_follower.Prev: self.Last = last_follower.Prev self.Last.Next = None else: self.Last = None self.Next = None last_follower.hideturtle() self.deleted_followers.append(last_follower) screen.delay(0) try: le = Leader() except: le = Leader() screen.cv.bind("<Button-1>", le.add_follower) screen.cv.bind("<Button-3>", le.freeeze) screen.cv.bind("<Delete>", le.remove_last_follower) screen.cv.bind("<Motion>", le.on_move) screen.listen() screen.mainloop() Continue reading...