I am interested in a Python wrapper that does state of the art raytracing, hopefully running in CUDA (and RT cores) in the background. I don't want to render an image, I just want the basic functionality, something like: triangle_hits, distances = raytracing.trace(vertices, triangles, rays_start, rays_ends) where vertices and triangles, are numpy float[Nverts, 3] and int[Ntris, 3] arrays respectively that represent a mesh. And rays_start, and ends are float[Nrays, 3] arrays that represent the start and end points of Nrays rays. Triangle_hits and distances, are which triangle was hit, and where along the ray. I am somewhat flexible about these parameters, it can be something equivalent, but I don't want to render a full image. Continue reading...