My friend and I are working on a Python Game using turtles. Our issue is in the section where it defines the turtles. We are trying to speed each turtle up, but when we do, the default speed runs. Why is this issue occurring? import turtle turtle.setup(1000,1000) wn=turtle.Screen() wn.title("Snake Game!") #defines first turtle t1=turtle.Turtle() t1.pensize(2) t1.speed(3) t1.penup() t1.goto(0,100) t1.color("blue", "blue") t1.pendown() #defines second turtle t2=turtle.Turtle() t2.pensize(2) t2.speed(3) t2.penup() t2.goto(0,-100) t2.color("red", "red") t2.pendown() #defines outline ol=turtle.Turtle() ol.pensize(2) ol.speed(7) ol.penup() ol.goto(450,0) ol.color("black", "black") ol.pendown() ol.left(90) ol.forward(300) ol.left(90) ol.forward(900) ol.left(90) ol.forward(600) ol.left(90) ol.forward(900) ol.left(90) ol.forward(300) ol.hideturtle() #defines score score1=int(2) score2=int(2) def motion(): global move, score1, score2 move = True path1 = [] path2 = [] #prints score print("Player 1's score is", str(score1)+"!") print("Player 2's score is", str(score2)+"!") #defines motion while move == True: global pos1x, pos2x t1.forward(1) t2.forward(1) pos1x = int(t1.xcor()) pos1y = int(t1.ycor()) t1xy = (pos1x, pos1y) pos2x=int(t2.xcor()) pos2y=int(t2.ycor()) t2xy=(pos2x,pos2y) path1.append(t1xy) path2.append(t2xy) #calculates score1 if t1xy in path2: score1=int(score1-1) print("") print("Player 1's score is", str(score1)+"!") print("Player 2's score is", str(score2)+"!") t1.clear() path1 = [] t2.clear() path2 = [] t1.penup() t1.goto(0,100) t1.pendown() t2.penup() t2.goto(0,-100) t2.pendown() move = False if score1==0: print("Player 2 wins!") exit() else: move==True #calculates score2 if t2xy in path1: score2=int(score2-1) print("") print("Player 1's score is", str(score1)+"!") print("Player 2's score is", str(score2)+"!") t2.clear() path2 = [] t1.clear() path1 = [] t2.penup() t2.goto(0,-100) t2.pendown() t1.penup() t1.goto(0,100) t1.pendown() move = False if score2==0: print("Player 1 wins!") exit() else: move==True #borders if pos1x > 450: t1.left(135) if pos2x > 450: t2.left(135) if pos1x < -450: t1.left(135) if pos2x < -450: t2.left(135) if pos1y > 300: t1.left(135) if pos2y > 300: t2.left(135) if pos1y < -300: t1.left(135) if pos2y < -300: t2.left(135) #defines controls def left(): t1.speed(500) t1.left(45) t1.speed(3) def right(): t1.speed(500) t1.right(45) t1.speed(3) def backwards(): t1.left(180) def stop(): global move move = False t1.forward(0) t2.forward(0) def left2(): t2.speed(500) t2.left(45) t2.speed(3) def right2(): t2.speed(500) t2.right(45) t2.speed(3) def backwards2(): t2.left(180) def motion2(): move = True path1 = [] path2 = [] #onkeys wn.onkey(left2, "Left") wn.onkey(right2, "Right") wn.onkey(backwards2, "Down") wn.onkey(left, "a") wn.onkey(right, "d") wn.onkey(backwards, "s") wn.onkey(motion, "t") wn.onkey(stop, "y") wn.onkey(motion2, "p") wn.listen() wn.mainloop() Continue reading...