Apparently, I am making a game which you have to roll the blue block to the "Touch me" text, when I run the code, the Blue block is not visible and there are no problems found in VS code. I have no idea what's happening and I'm really new to coding. Any ideas how I can solve this problem and make the blue block visible? import pygame, sys WIDTH, HEIGHT = 800, 600 BLUE = (0, 0, 255) WHITE = WHITE = (255, 255, 255) GREEN = (0,255,0) # money = 100 screen = pygame.display.set_mode((WIDTH,HEIGHT)) pygame.display.set_caption("I wanna make a game") square_size = 50 x, y = WIDTH // 2, HEIGHT // 2 speed = 5 class Sprite(pygame.sprite.Sprite): def __init__(self, color, height, width): super().__init__() self.image = pygame.Surface([square_size,square_size]) self.image.fill(BLUE) self.image.set_colorkey(BLUE) pygame.draw.rect(self.image, color, pygame.Rect(0, 0, width, height)) self.rect = self.image.get_rect() def moveRight(self, pixels): self.rect.x += pixels def moveLeft(self, pixels): self.rect.x -= pixels def moveUp(self, speed): self.rect.y += speed * speed/10 def moveDown(self, speed): self.rect.y -= speed *speed/10 pygame.init() pygame.font.init() player = Sprite(BLUE, 30, 30) all_sprites_list = pygame.sprite.Group() all_sprites_list.add(player) player.rect.x = 50 player.rect.y = 50 running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False font2 = pygame.font.SysFont('arial.ttf', 40) touchme = font2.render('Touch me', True, WHITE) keys = pygame.key.get_pressed() if keys[pygame.K_w]: player.moveUp(10) if keys[pygame.K_s]: player.moveDown(10) if keys[pygame.K_a]: player.moveLeft(10) if keys[pygame.K_d]: player.moveRight(10) x = max(0, min(WIDTH - square_size, x)) y = max(0, min(HEIGHT - square_size, y)) screen.fill((0,0,0) screen.blit(touchme, (10, 300)) all_sprites_list.update() all_sprites_list.draw(screen) pygame.display.flip() pygame.time.Clock().tick(60) pygame.quit() sys.exit() Continue reading...