[Python] Pygame Movement Stuttering

Discussão em 'Python' iniciado por Stack, Novembro 29, 2025.

  1. Stack

    Stack Membro Participativo

    When I try to move Surface in Pygame, it seems to stutter in a weird way. Even when I use dt, the movement speed is not constant. Even thought FPS oscilate around 59-61, the Surface sometimes moves just a few, pixels and sometimes makes a big jump ahead. Theres no visible lag, or pause between the frames. I've seen this problem occur in many Pygame projects.

    I haven't found any working fix to this problem, except using higher framerate rates.

    import pygame

    # setup
    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    clock = pygame.time.Clock()

    # start position of rect
    x = 0
    dt = 0

    running = True
    while running:
    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    running = False

    # move react
    x += 200 * dt

    # refresh
    screen.fill("black")
    # draw rect on Surface
    pygame.draw.rect(screen, "white", (x, 200, 50, 50))
    # flip
    pygame.display.flip()

    dt = clock.tick(60) / 1000

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