def Axis(A, B): # RETURN A NORMALIZED NORMAL VECTOR (CHECKED) dx = A[0] - B[0] dy = A[1] - B[1] n = [-dy, dx] v = math.sqrt(dy ** 2 + dx ** 2) return [n[0] / v, n[1] / v] def projections(A, B, E, r): #Should return projections perpendicular line of the edge of the 2 vertices n = Axis(A, B) A_proj, B_proj, E_proj = A[:], B[:], E[:] a = A_proj[0] * n[0] + A_proj[1] * n[1] b = B_proj[0] * n[0] + B_proj[1] * n[1] e = E_proj[0] * n[0] + E_proj[1] * n[1] F = [E_proj[0] + r * n[0], E_proj[1] + r * n[1]] G = [E_proj[0] - r * n[0], E_proj[1] - r * n[1]] for i in range(2): A_proj = a * n B_proj = b * n return [A_proj, B_proj, G, F] def check_overlap(pos): # Extraction des points (x1, y1), (x2, y2) = pos[0], pos[1] (x3, y3), (x4, y4) = pos[2], pos[3] # Fonction pour vérifier si deux segments sont alignés et se chevauchent def is_between(a, b, c): return min(a, b) <= c <= max(a, b) # Vérification si les segments sont alignés sur le même axe (horizontal, vertical ou diagonal) if (x1 == x2 == x3 == x4): # vertical alignement return is_between(y1, y2, y3) or is_between(y1, y2, y4) or is_between(y3, y4, y1) or is_between(y3, y4, y2) return is_between(x1, x2, x3) or is_between(x1, x2, x4) or is_between(x3, x4, x1) or is_between(x3, x4, x2) #if no vertical alignement def collision_check(vertices,E, r): vertices_proj = [v[:] for v in vertices] for i in range(len(vertices)): if i == (len(vertices)-1) : A = vertices_proj B = vertices_proj[0] else : A = vertices_proj B = vertices_proj[(i + 1)] pos = projections(A, B, E, r) #points = [[xa,ya],[xb,yb],[xf,yf],[xg,yg]] if check_overlap(pos) : return True return False I'm doing a golf game, so I'm trying to make a collision detection algorithm (SAT) for a polygon and a circle. This code can detect collision only if the shapes are roughly on the horizontal axis (here it works just fine). However, on the vertical axis, no matter the distance, they're considered to be touching (as long as a pixel of one shape is between the x coordinates of the other one) I'm trying to change the conditions in check_overlaps, but now I dont see any problems, so I don't know where is it Continue reading...