This was a simple task of placing an image on the screen. It worked. I decided to start trying to make a class. Now it does not work. The error I get: Traceback (most recent call last): Group\Science\python\Photosynthesis\Photosynthesis.py", line 37, in <module> Equipment_img = Myexperiment(50, 50, Equipment_img, 1.0) File "c:\Users\Owner\Documents\Glamorgan Fungus Group\Science\python\Photosynthesis\Photosynthesis.py", line 17, in __init__ width = image.get_width() I think this error is just going to continue to the next line... I think the error has to do with surfaces but I would be lying if I said I knew entirely what that means. Tried simplifying the class but I just kept throwing up errors. I know this is me fundamentally not grasping something in Python. Hoping for a Eureka moment. import pygame pygame.init() #Display Window SCREEN_HEIGHT = 800 SCREEN_WIDTH = 1200 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('Photosynthesis') Equipment_img = pygame.image.load("whole_experiment.png").convert_alpha() #Load up the Images of the experiment class Myexperiment (): def __init__ (self, x, y, image, scale): width = image.get_width() height = image.get_height() self.image = pygame.transform.scale(image, (int(width*scale), int(height*scale))) self.rect = self.image.get_rect() self.rect.topleft = (x, y) def draw(self): screen.blit(self.image, (self.rect.x, self.rect.y)) #The Game loop as always. run = True while run: screen.fill((202, 228, 241)) Equipment_img = Myexperiment(50, 50, Equipment_img, 1.0) #Event handler for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.update() pygame.quit() Continue reading...