PYgame resolution issue My current problem is the 1440x900 resolution png is not having any intractability, when I open the settings menu it does print the 'a', so it is running, but when I click the png, the a printing pauses but it doesn't change the resolution. Any idea how I can fix this? Code below: while running: for self.event in pygame.event.get(): if self.event.type == pygame.QUIT: running = False if self.event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() # Fill the screen with black def filler(): if self.filler == 0: self.screen.fill((0, 0, 0)) # Draw settings button back = pygame.image.load('Back.png').convert_alpha() backbounds = back.get_rect(center=(self.screenwidth // 4, self.screenheight / 1.5)) settingsbutton = pygame.image.load('settings.png').convert_alpha() stngs = settingsbutton.get_rect() if self.solid == 0: self.screen.blit(settingsbutton, stngs) if self.init == 0: if stngs.collidepoint(pos): menublock = 1 self.solid += 1 if self.settingsmoment == 0: settingsmenu = pygame.image.load('settingmenu.png').convert_alpha() stnmbounds = settingsmenu.get_rect() resolution = pygame.image.load('resolution.png').convert_alpha() resobounds = resolution.get_rect(center=(self.screenwidth // 2, self.screenheight // 4)) res1 = pygame.image.load('1280x768.png').convert_alpha() res1bounds = res1.get_rect(center=(self.screenwidth / 1.75, self.screenheight / 3)) self.res2 = pygame.image.load('1440x900.png').convert_alpha() self.res2bounds = self.res2.get_rect(center=(self.screenwidth / 1.5, self.screenheight / 2)) #self.screen.blit(fill, fillbounds) if self.init == 0: if self.nofill == 0: filler() self.screen.blit(settingsmenu, stnmbounds) self.screen.blit(back, backbounds) self.screen.blit(resolution, resobounds) # blit rest of options: resolution, text scroll, etc. #self.resolution = input('resolution: ') if resobounds.collidepoint(pos): if self.resos != 1: self.screen.blit(res1, res1bounds) self.screen.blit(self.res2, self.res2bounds) #self.nofill += 1 if res1bounds.collidepoint(pos): # set resolution for 1280x768p self.resolution = '1280x768' self.screenwidth = 1280 self.screenheight = 768 pygame.display.set_mode((self.screenwidth, self.screenheight)) self.resos += 1 pygame.display.flip() #print(pygame.mouse.get_pos()) if self.resos != 9: print('a') if self.res2bounds.collidepoint(pos): self.resolution = '1440x900' self.screenwidth = 1440 self.screenheight = 900 pygame.display.set_mode((self.screenwidth, self.screenheight)) self.resos += 1 pygame.display.flip() if backbounds.collidepoint(pos): menublock = 3 #self.init = 10 #self.solid -= 1 #self.solid = 10 #self.settingsmoment = 10 #if self.solid == 0: if self.jawn == 0: filler() Continue reading...