I am making a text-based game with frames, and my problem right now is that I have the code to check for keypresses key = getkey.getkey() But it seems like that command waits for you to press a key to continue with the code (that is, the command is blocking), and I would just like the game to continue updating, even if you don't press a key. I was thinking of something like this: import getkey ##Rest of my code if key_pressed(any): key = getkey.getkey() I'm using the getkey library, and I'm on the Replit webapp if that helps. I can't use something like msvcrt because I am on Linux. Continue reading...