I am trying to make something like a clock, but I am having trubles rotating the vector. For what I can tell the vector is rotating in respect of the point (0, 0) of the screen, but I want it to rotate in respect of the 'center' vector. Another problem I am having is that, even tho the fps are locked on 60, it seems like the vector is speeding up. Here's the code: import pygame, sys from pygame import Vector2 pygame.init() screen = pygame.display.set_mode((500, 500)) clock = pygame.time.Clock() SCREEN_UPDATE = pygame.USEREVENT pygame.time.set_timer(SCREEN_UPDATE, 100) angle = 0 vector = Vector2(250, 100) center = Vector2(250, 200) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == SCREEN_UPDATE: vector.rotate_ip(angle) angle += 1 screen.fill('black') pygame.draw.line(screen, 'white', center, vector) pygame.display.flip() clock.tick(60) I was expecting the vector to rotate with a constant speed and in respect to the 'center' vector. Continue reading...