import sys, pygame import random pygame.init() x=0.5 speed = [x, x] size = width, height = 800, 600 black = 0, 0, 0 screen = pygame.display.set_mode(size) ball = pygame.image.load("intro_ball.gif") ballrect = ball.get_rect() Sair = True while Sair: for event in pygame.event.get(): if event.type == pygame.QUIT: Sair=False ballrect = ballrect.move(speed) if ballrect.left < 0 or ballrect.right > width: speed[0] = -speed[0] x=random.uniform(0, 1) if ballrect.top < 0 or ballrect.bottom > height: speed[1] = -speed[1] x=random.uniform(0, 1) screen.fill(black) screen.blit(ball, ballrect) pygame.display.flip() sys.exit() I expected the ball to move and every time it hits the corner change velocity. Continue reading...