I want to make a bar that shows a variable like bullet regeneration time. and i know that to do this i need to change the scale parameter given to Entities. But when i tried to change the scale parameter, bar's scale is increasing in two ways.I watched some tutorial but it didnt worked for me. There is my code: if mermiat == False and mertim >= 0.5: mermiat = True mertim = 0 elif mermiat == True and mertim >= 0.5: mertim = 0 if mermiat == True: BulletBar.scale_x = 12 if mermiat == False: BulletBar.scale_x = mertim * 24 Player = Karakter() BulletBar = Entity(model = "quad", position = (-13,-9,-2),scale=(12,0.5,1), color="FFFF00") """ Notes: mermiat: bool variable to shotting bullets. If it is True, Player can shot Bullets. mertim: timer for shotting bullets. It blocks spawning bullets. Karakter(): Player class in the player class(Karakter) mertim is updating. If blocks is in the Player class(Karakter), at the update function. """ Im new at python coding. That will be a simple problem.I apologize for wasting your time.Thank you in advance to those who read and help. Continue reading...