So, I'm making my own horror game and I decided to use ursina. I wanted to add a mesh collider to my "floor" that is in an fbx type file. So... I dont realy now how to use it, but I tried. Here is my code(yeah, Its pretty stuid): from ursina import * from ursina.prefabs.first_person_controller import FirstPersonController app = Ursina() model_entity = Entity( model='world1.fbx', # Használd a tényleges fájlnevet position=(0, -200, 0), # A modell alját állítjuk be a kívánt pozícióra scale=(10, 10, 10) # A helyes scale értékek (x, z, y) ) model_entity.collider = MeshCollider(model_entity) # Itt adjuk át a modellt a MeshCollider-nek player = FirstPersonController( position=(0, 800, 0), # A játékost a modell teteje fölé rakjuk speed=8 ) player.gravity = 1 player.collider = BoxCollider(player, Vec3(0, 1, 0), Vec3(1, 2, 1)) Sky() DirectionalLight().look_at(Vec3(1, -1, -1)) mouse.locked = True app.run() it doesn't gives me problems, but still, I just fall over the object. Could someone make my code working? Thanks for helping! So I really tried everything but I didn't find any informations. So if some of you guys found out how to do it, it would be really good. Continue reading...