I want to scale up the sprites i have in window surface. I'm using 16x16 sprites in 800x600 resolution and it look like this. Image I try to using pygame.Surface then use .blit but the result is blank window before. Here is my code. game.py from scripts.settings import * from scripts.level import Level class Game: def __init__(self): pygame.init() # Setup Window self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('Platformer') self.clock = pygame.time.Clock() self.running = True self.tmx_maps = {0: load_pygame(join('data', 'map', 'world.tmx'))} self.level = Level(self.tmx_maps[0]) def run(self): while self.running: # Game Loop # Delta time for frame independencies dt = self.clock.tick(FPS) / 1000 for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False # Update # Draw self.level.run() pygame.display.update() pygame.quit() if __name__ == '__main__': game = Game() game.run() level.py from scripts.settings import * from scripts.sprites import Sprite class Level: def __init__(self, tmx_map): self.screen = pygame.display.get_surface() # Groups self.all_sprites = pygame.sprite.Group() self.setup(tmx_map) def setup(self, tmx_map): for x, y, surf in tmx_map.get_layer_by_name('Terrain').tiles(): Sprite(surf, (x * TILE_SIZE, y * TILE_SIZE), self.all_sprites) def run(self): self.screen.fill('light blue') self.all_sprites.draw(self.screen) Continue reading...