I made a mod that makes it easy to create save files for Dark Souls 3 and Elden Ring, but it should only work for my PC and not others. Can someone help me make it so that everyone who downloads it can use it. To get to the save file, you need to go to the appdata folder and find the game that the user wants to make a save fil,e and then find the sl2 file(the save file itself), and copies it to a folder that is on my PC. The save file folder that is in appdata is a long string of numbers, and it is different for everyone, what that means is that my code only works for me. import os import shutil import tkinter as tk from tkinter import messagebox from tkinter import ttk # Define paths for both games ds3_path = 'C:\\Users\\benjo\\AppData\\Roaming\\DarkSoulsIII\\01100001135b0a20\\ds30000.sl2' elden_ring_path = 'C:\\Users\\benjo\\AppData\\Roaming\\EldenRing\\76561198284999200\\ER0000.sl2' destination_dir = 'D:\\Temporary Souls Like Save Files' # Function to get the selected game path def get_game_path(game): if game == "Dark Souls 3": return ds3_path, os.path.join(destination_dir, 'Dark Souls III Save File') elif game == "Elden Ring": return elden_ring_path, os.path.join(destination_dir, 'Elden Ring Save File') else: return None, None def copy_file(): game = game_var.get() path, sub_dir = get_game_path(game) destination_file = os.path.join(sub_dir, os.path.basename(path)) if os.path.exists(path): if not os.path.exists(sub_dir): os.makedirs(sub_dir) shutil.copyfile(path, destination_file) messagebox.showinfo("Success", f"File copied to {destination_file}") Else: messagebox.showerror("Error", "File not found") def delete_file(): game = game_var.get() _, sub_dir = get_game_path(game) if os.path.exists(sub_dir): if messagebox.askyesno("Confirm Delete", "Are you sure you want to delete this save file?"): shutil.rmtree(sub_dir) messagebox.showinfo("Success", "Save file deleted") else: messagebox.showerror("Error", "Folder not found") def load_file(): game = game_var.get() path, sub_dir = get_game_path(game) destination_file = os.path.join(sub_dir, os.path.basename(path)) if os.path.exists(destination_file): shutil.copyfile(destination_file, path) messagebox.showinfo("Success", f"File loaded from {destination_file}") else: messagebox.showerror("Error", "Save file not found in the save file folder") def select_game(event): copy_button.config(state=tk.NORMAL) delete_button.config(state=tk.NORMAL) load_button.config(state=tk.NORMAL) # Create the main window root = tk.Tk() root.title("Save File Manager") root.geometry("800x600") # Set the window size # Add a label for instructions label = tk.Label(root, text="Select the game and choose an action:", font=("Helvetica", 16)) label.pack(pady=20) # Create a dropdown menu to select the game game_var = tk.StringVar(root) game_menu = ttk.Combobox(root, textvariable=game_var, values=["Dark Souls 3", "Elden Ring"], font=("Helvetica", 14), state="readonly") game_menu.set("Select Game") # Default value game_menu.bind("<<ComboboxSelected>>", select_game) game_menu.pack(pady=20) # Create and place the action buttons with styling copy_button = tk.Button(root, text="Copy File", command=copy_file, width=30, height=3, bg="lightblue", font=("Helvetica", 14), state=tk.DISABLED) copy_button.pack(pady=20) delete_button = tk.Button(root, text="Delete Folder", command=delete_file, width=30, height=3, bg="lightcoral", font=("Helvetica", 14), state=tk.DISABLED) delete_button.pack(pady=20) load_button = tk.Button(root, text="Load File", command=load_file, width=30, height=3, bg="lightgreen", font=("Helvetica", 14), state=tk.DISABLED) load_button.pack(pady=20) # Run the application root.mainloop() Continue reading...