I’m trying to create a simple Python script that can simulate mouse clicks at a specific interval to auto-play Geometry Dash on Windows 10. I used the pyautogui Python library to simulate mouse clicks. I wrote a simple loop that clicks at fixed intervals (every 0.1 seconds) to try and match the rhythm of the game, but it doesn’t seem to sync well with the game’s frame rate, and sometimes the clicks are delayed or skipped. Here’s a basic version of my code: import pyautogui import time time.sleep(5) # Time to switch to the game window while True: pyautogui.click() time.sleep(0.1) # 10 clicks per second The problem: The timing isn't consistent, which causes the gameplay to break. The CPU usage sometimes spikes during the loop. I also tried adjusting the sleep time to sync better with the game but couldn’t find a stable timing. Is there a better way to handle precise timing for clicks in games like Geometry Dash? Should I use another library or method to sync the clicks with the game's frame rate (60 FPS)? Any advice, code improvements, or alternative solutions would be greatly appreciated. Continue reading...