[Python] glVertexAttribPointer() can't find valid context on Wayland environment?

Discussão em 'Python' iniciado por Stack, Fevereiro 19, 2025.

  1. Stack

    Stack Membro Participativo

    I try to draw colorized triangle. I want to use modern OpenGL and translate data via vertex attrib array.

    Vertex shader and Fragment shader just pass color from input to output and don't contain any interesting code

    pg.init()

    triangle = np.array( triangle, dtype=np.float32 )
    triangle_buffer = glGenBuffers( 1 )

    glBindBuffer( GL_ARRAY_BUFFER, triangle_buffer )
    glBufferData( GL_ARRAY_BUFFER, triangle.nbytes, triangle, GL_STATIC_DRAW )

    vertex_shader = compileShader( vertex_src, GL_VERTEX_SHADER )
    fragment_shader = compileShader( fragment_src, GL_FRAGMENT_SHADER )
    shader_program = compileProgram( vertex_shader, fragment_shader )
    glUseProgram( shader_program )

    glEnableVertexAttribArray( 0 )
    glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, triangle.itemsize * 6, ctypes.c_void_p( 0 ) )


    when I try to run this program an exception throws.

    OpenGL.error.Error: Attempt to retrieve context when no valid context

    Process finished with exit code 1


    what I'm doing wrong?

    Continue reading...

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