I'm working through an example and cannot see the solution. Can someone please point me in right direction? Tried lots of stuff. File "C:\Python prog\orbit.py", line 57, in main for planets in Planet: TypeError: 'type' object is not iterable Code: import pygame import math pygame.init WIDTH,HEIGHT= 800,800 WIN = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Planet simulation") WHITE = (255,255,255) YELLOW = (255,255,0) BLUE = (100, 149, 237) RED = (188, 39, 50) DARK_GREY = (80, 78, 81) #FONT = pygame.font.SysFont("comicsans", 16) class Planet: AU = 149.6e6 * 1000 G = 6.67428e-11 SCALE = 250 / AU TIMESTEP = 3600*24 def __init__(self, x, y, radius, color, mass): self.x = x self.y = y self.radius = radius self.color = color self.mass = mass self.orbit = [] self.sun = False self.distance_to_sun = 0 self.x_vel = 0 self.y_vel = 0 def draw(self, win): x=self.x * self.SCALE + WIDTH /2 y=self.y * self.SCALE + HEIGHT /2 pygame.draw.circle(win, self.color, (x, y), self.radius) def main(): run=True clock = pygame.time.Clock() sun = Planet(0,0,30,YELLOW, 1.98892 * 10**30) earth = Planet(-1 * Planet.AU, 0, 16, BLUE, 5.9742 * 10**24) sun.sun = True planets = [sun, earth] while run: clock.tick(60) WIN.fill((0, 0, 0)) for event in pygame.event.get(): if event.type ==pygame.QUIT: run = False for planets in Planet: planet.draw(WIN) #planet.Update_position(planets) pygame.display.update() pygame.QUIT() main() checked class and variable names spellings etc Continue reading...