Running Python 2.7.2, and Pygame 1.9.2pre on OS X. Another noobious issue: Initialising the pygame.font module produces an error that I dare not... well, attempt to solve myself. I'm guessing this is a rather generic pygame-related issue... but I haven't been able to find any solutions. import pygame pygame.init() pygame.font.init() Gives: Desktop/font.py:4: RuntimeWarning: use font: dlopen(/Library/Python/2.7/site-packages/pygame/font.so, 2): Library not loaded: /usr/X11/lib/libfreetype.6.dylib Referenced from: /Library/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf Reason: image not found (ImportError: dlopen(/Library/Python/2.7/site-packages/pygame/font.so, 2): Library not loaded: /usr/X11/lib/libfreetype.6.dylib Referenced from: /Library/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf Reason: image not found) pygame.font.init() Traceback (most recent call last): File "Desktop/font.py", line 4, in <module> pygame.font.init() File "/Library/Python/2.7/site-packages/pygame/__init__.py", line 70, in __getattr__ raise NotImplementedError(MissingPygameModule) NotImplementedError: font module not available (ImportError: dlopen(/Library/Python/2.7/site-packages/pygame/font.so, 2): Library not loaded: /usr/X11/lib/libfreetype.6.dylib Referenced from: /Library/Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf Reason: image not found) What exactly is wrong here and how to resolve it? I am using 64 bit version of Python with 32 bit Pygame (there seems to be no 64 bit Pygame available for Mac OS). Continue reading...