I keep on getting an error saying Player object has no attribute go_up when i have clearly defined it in the player class. Error message: File "C:\Users\mctri\OneDrive\Desktop\Maze game\src\main.py", line 134, in <module> turtle.onkey(player.go_up,"Up") AttributeError: 'Player' object has no attribute 'go_up' import turtle import random import math from tkinter import messagebox import sys import winsound # Creating the window to display maze win = turtle.Screen() win.title("Maze game") win.bgcolor("grey") win.setup(width=900, height=900) #Register shapes turtle.register_shape("Images/wall.gif") turtle.register_shape("Images/brick.gif") turtle.register_shape("Images/brick1.gif") # Creating blocks class class Blocks(turtle.Turtle): def __init__(self): turtle.Turtle.__init__(self) self.shape("Images/brick1.gif") self.penup() self.speed(0) messagebox.showinfo("Story", "Welcome to an adventure" "To a scary adventure") #Creating player class class Player(turtle.Turtle): def __init__(self): turtle.Turtle.__init__(self) self.shape("circle") self.color("red") self.penup() self.speed(0) self.gold = 0 #Player movement def go_up(self): move_to_x = player.xcor() move_to_y = player.ycor() + 24 if (move_to_x, move_to_y) not in walls: self.goto(move_to_x, move_to_y) def go_down(self): move_to_x = player.xcor() move_to_y = player.ycor() - 24 if (move_to_x, move_to_y) not in walls: self.goto(move_to_x, move_to_y) def go_right(self): move_to_x = player.xcor() + 24 move_to_y = player.xcor() if (move_to_x, move_to_y) not in walls: self.goto(move_to_x, move_to_y) def go_left(self): move_to_x = player.xcor() -24 move_to_y = player.xcor() if (move_to_x, move_to_y) not in walls: self.goto(move_to_x, move_to_y) # Creating first map map = [""] map_1 = [ "XXXXXXXXXXXXXXXXXXXXXXXXX", "XP XXXXX XXXXXXXX", "XXXXX XXXXX XXXXXXXX", "XXXXX XXXXX XXXXXXXX", "XX X", "XX XXXXX XXXXXX", "XX XXXXX XX XX", "XX X XX XX", "XX XXXXX XX XX", "XX XX XXXXX XX XX", "XX XX XX", "XX XX XXXXXXX XX", "XX XX TXXXXXXX XX", "XXXXXXXXX XXXXXXX XX", "XXXXXXXXX XXXXXXXX", "X XX", "X XX XXXXXXXXX XX", "X XX XXX XX XX", "X XX TXXX XX XX", "XXXXX XXXXX XX", "XXXXX XXXXX XX XX", "XXXXX XXXXXX", "XX XXXXXX XXXXXX", "XX XXXXXX XXX", "XXXXXXXXXXXXXXXXXXXXXXXXX" ] #Creating map setup function def setup_maze(map): for y in range(len(map)): for x in range(len(map[y])): character = map[y][x] screen_x = -288 + (x * 24) screen_y = 288 - (y * 24) if character == "X": blocks.goto(screen_x, screen_y) blocks.stamp() if character == "P": player.goto(screen_x, screen_y) #Append map map.append(map_1) #Creating class instance blocks = Blocks() player = Player() #Keybinding turtle.listen() turtle.onkey(player.go_up,"Up") turtle.onkey(player.go_down,"Down") turtle.onkey(player.do_left,"Left") turtle.onkey(player.go_right,"Right") #Setup maze map setup_maze(map[1]) #Create Walls walls = [] turtle.done() Continue reading...