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  <channel>
    <title>Mobile</title>
    <description>Dicas interessantes sobre desenvolvimento Mobile</description>
    <pubDate>Sat, 14 Mar 2026 19:41:58 +0000</pubDate>
    <lastBuildDate>Sat, 14 Mar 2026 19:41:58 +0000</lastBuildDate>
    <generator>4Each - Forum Progress</generator>
    <link>http://www.4each.com.br/forums/mobile.100/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://www.4each.com.br/forums/mobile.100/index.rss"/>
    <item>
      <title>[Flutter] Flutter game on Steam Deck</title>
      <pubDate>Mon, 01 Dec 2025 19:22:19 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-flutter-game-on-steam-deck.165894/</link>
      <guid>http://www.4each.com.br/threads/flutter-flutter-game-on-steam-deck.165894/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to get my Flutter-based game to run on the Steam Deck. It at least starts when I switch to &quot;Proton Experimental&quot;, but it freezes right after the start and doesn&#039;t react to anything anymore, then. Here&#039;s my log:<br />
<br />
======================<br />
<br />
Proton: 1723129720 experimental-9.0-20240808<br />
SteamGameId: 2695130<br />
Command: [&#039;/home/deck/devkit-game/EscapeTeamDebug/escape_team.exe&#039;]<br />
Options: {&#039;forcelgadd&#039;}<br />
depot: 0.20240806.97927<br />
pressure-vessel: 0.20240806.0 scout<br />
scripts: 0.20240806.0<br />
sniper: 0.20240806.97927 sniper 0.20240806.97927<br />
Kernel: Linux 5.13.0-valve37-1-neptune #1 SMP PREEMPT Thu, 17 Aug 2023 23:47:04 +0000 x86_64<br />
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None<br />
System WINEDLLOVERRIDES: dxgi=n<br />
Effective WINEDLLOVERRIDES: dxgi=n<br />
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree<br />
======================<br />
wine: using kernel write...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-flutter-game-on-steam-deck.165894/" class="internalLink">[Flutter] Flutter game on Steam Deck</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Building a custom bottom bar with curved items in flutter</title>
      <pubDate>Mon, 01 Dec 2025 17:33:11 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-building-a-custom-bottom-bar-with-curved-items-in-flutter.165880/</link>
      <guid>http://www.4each.com.br/threads/flutter-building-a-custom-bottom-bar-with-curved-items-in-flutter.165880/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[im working on a small project, the bottom bar is customized, the tabs inside should be curved, as attached in the screenshot <a href="https://i.sstatic.net/yu8AIt0w.png" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.sstatic.net/yu8AIt0w.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.sstatic.net/yu8AIt0w.png" /></a><br />
<br />
Till this moment, I did have any luck to achieve it, I tried many solutions, but its not possible to make it match the design, specially that the bottom tabor is dynamic, sometimes we have 3 items, and sometimes 2. I was able to achieve the left part, but the selected tab with no luck. my current initial code:<br />
<br />
    import &#039;package:flutter/material.dart&#039;;<br />
<br />
class CustomBottomNavBar extends StatefulWidget {<br />
  final int currentIndex;<br />
  final Function(int) onTap;<br />
<br />
  const CustomBottomNavBar({<br />
    super.key,<br />
    required this.currentIndex,<br />
    required this.onTap,<br />
  });<br />
<br />
  @override<br />
  State&lt;CustomBottomNavBar&gt; createState() =&gt; _CustomBottomNavBarState();<br />
}<br />
<br />
class...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-building-a-custom-bottom-bar-with-curved-items-in-flutter.165880/" class="internalLink">[Flutter] Building a custom bottom bar with curved items in flutter</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Can Flutter iOS builds be sped up on Github Actions?</title>
      <pubDate>Mon, 01 Dec 2025 15:02:57 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-can-flutter-ios-builds-be-sped-up-on-github-actions.165855/</link>
      <guid>http://www.4each.com.br/threads/flutter-can-flutter-ios-builds-be-sped-up-on-github-actions.165855/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to distribute an iOS app on Github Actions that was made with Flutter.<br />
<br />
The whole process takes 12 minutes to do the archive before distribution. The project is just for the template Flutter project you get when you create a new project. There&#039;s no other bits of code.<br />
<br />
There are three areas that take a non-trivial amount of time:<br />
<br />
Running subosito/flutter-action@v1 takes just over 1 minute.<br />
<br />
Running flutter build ipa --flavor MyAppStaging --release --export-options-plist=.github/stagingExportOptions.plist takes about 10 minutes<br />
<br />
Running actions/upload-artifact@master takes about 1 minute.<br />
<br />
Is there some sort of optimisation that I can do?<br />
<br />
<a href="https://stackoverflow.com/questions/69529042/can-flutter-ios-builds-be-sped-up-on-github-actions" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] what is the frame request pending meaning in flutter GPU rendering</title>
      <pubDate>Mon, 01 Dec 2025 12:32:41 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-what-is-the-frame-request-pending-meaning-in-flutter-gpu-rendering.165835/</link>
      <guid>http://www.4each.com.br/threads/flutter-what-is-the-frame-request-pending-meaning-in-flutter-gpu-rendering.165835/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I found some frame rending take too much time in flutter, now I turn on the devtools perfomance tunning, and find the time mainly take in request frame pending like this:<br />
<br />
<a href="https://i.sstatic.net/n3xri.png" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.sstatic.net/n3xri.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.sstatic.net/n3xri.png" /></a><br />
<br />
what is this meaning and what should I do to make the GPU rending fast?<br />
<br />
<a href="https://stackoverflow.com/questions/66345057/what-is-the-frame-request-pending-meaning-in-flutter-gpu-rendering" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Flutter White screen behind keyboard and screens stacking up</title>
      <pubDate>Mon, 01 Dec 2025 11:22:29 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-flutter-white-screen-behind-keyboard-and-screens-stacking-up.165830/</link>
      <guid>http://www.4each.com.br/threads/flutter-flutter-white-screen-behind-keyboard-and-screens-stacking-up.165830/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[<b>Flutter Web App</b><br />
<br />
So I have this annoying bug where after a keybaord is opened in ANY screen/textfield in the app. There is a blank white space behind the keyboard when key is dismissed. It sort of divides screen into 2 parts where lower part is sort of frozen and upper one works lives its own life.<br />
<br />
It used to work just fine with same UI and then all of a sudden at some point stopped working. I dont think it&#039;s Scaffold issue because now it happens everywhere with textfield<br />
<br />
I have tried resizeToAvoidBottomInset: false, but it just doesnt seem to work!<br />
<br />
<a href="https://i.sstatic.net/oTNyf3JA.png" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.sstatic.net/oTNyf3JA.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.sstatic.net/oTNyf3JA.png" /></a><br />
<br />
<a href="https://i.sstatic.net/nug0dFsP.png" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.sstatic.net/nug0dFsP.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.sstatic.net/nug0dFsP.png" /></a><br />
<br />
<b>LandingScreen</b><br />
<br />
Scaffold(<br />
      resizeToAvoidBottomInset: false,<br />
      body: GestureDetector(<br />
        onTap: () =&gt;...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-flutter-white-screen-behind-keyboard-and-screens-stacking-up.165830/" class="internalLink">[Flutter] Flutter White screen behind keyboard and screens stacking up</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] The button doesn't press, the modal doesn't open, and the function doesn't work</title>
      <pubDate>Mon, 01 Dec 2025 06:32:37 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-the-button-doesnt-press-the-modal-doesnt-open-and-the-function-doesnt-work.165796/</link>
      <guid>http://www.4each.com.br/threads/flutter-the-button-doesnt-press-the-modal-doesnt-open-and-the-function-doesnt-work.165796/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[Title: Flutter menu button internal buttons are not clickable<br />
<br />
Content: I am creating a small menu for deleting/editing comments or posts in Flutter. When I press an IconButton, a menu appears using CompositedTransformFollower, and inside the menu, I placed TextButtons for &quot;Delete&quot; and &quot;Edit&quot;.<br />
<br />
Problem:<br />
<br />
The menu opens correctly, but the internal TextButtons (&quot;Delete&quot;/&quot;Edit&quot;) are not clickable.<br />
<br />
The menu button itself works fine, and the menu is displayed, but clicking the buttons inside does not trigger any action.<br />
<br />
Attempted solutions:<br />
<br />
Used TextButton<br />
<br />
Adjusted menu position using Stack and Positioned<br />
<br />
Tried using/removing MaterialType.transparency<br />
<br />
<br />
  bool menuButton = false;<br />
<br />
  final LayerLink _layerLink = LayerLink();<br />
<br />
  @override<br />
  Widget build(BuildContext context) {<br />
    return Stack(<br />
      clipBehavior: Clip.none,<br />
      children: [<br />
        CompositedTransformTarget(...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-the-button-doesnt-press-the-modal-doesnt-open-and-the-function-doesnt-work.165796/" class="internalLink">[Flutter] The button doesn&#039;t press, the modal doesn&#039;t open, and the function doesn&#039;t work</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] failed to remove .dart_tool on flutter clean command</title>
      <pubDate>Mon, 01 Dec 2025 06:32:37 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-failed-to-remove-dart_tool-on-flutter-clean-command.165795/</link>
      <guid>http://www.4each.com.br/threads/flutter-failed-to-remove-dart_tool-on-flutter-clean-command.165795/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I am getting this error on flutter clean cammand.<br />
<br />
Failed to remove D:\Projects\FlutterProject\.dart_tool. A program may still be using a file in the directory or the directory itself. To find and stop such a <br />
program, see: <a href="https://superuser.com/questions/1333118/cant-delete-empty-folder-because-it-is-used" target="_blank" class="externalLink" rel="nofollow">https://superuser.com/questions/1333118/cant-delete-empty-folder-because-it-is-used</a><br />
Deleting .dart_tool...<br />
<br />
<br />
I reinstalled flutter removed every cashed memory, still getting same error.<br />
<br />
Console: flutter doctor<br />
<br />
Doctor summary (to see all details, run flutter doctor -v):<br />
[√] Flutter (Channel stable, 3.38.3, on Microsoft Windows [Version 10.0.26200.7171], locale en-US)<br />
[√] Windows Version (11 Home 64-bit, 25H2, 2009)<br />
[√] Android toolchain - develop for Android devices (Android SDK version 35.0.0)<br />
[X] Chrome - develop for the web (Cannot find Chrome executable at .\Google\Chrome\Application\chrome.exe)<br />
    ! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-failed-to-remove-dart_tool-on-flutter-clean-command.165795/" class="internalLink">[Flutter] failed to remove .dart_tool on flutter clean command</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] How do I manage state in Flutter without boilerplate code?</title>
      <pubDate>Mon, 01 Dec 2025 05:22:56 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-how-do-i-manage-state-in-flutter-without-boilerplate-code.165787/</link>
      <guid>http://www.4each.com.br/threads/flutter-how-do-i-manage-state-in-flutter-without-boilerplate-code.165787/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[<ul>
<li>I’m building a Flutter app and looking for a clean way to manage state without a lot of boilerplate code. I’ve tried using setState, but the widget rebuilds become messy as the project grows.</li>
</ul><br />
I also explored some state-management solutions like Provider, Riverpod, Bloc, etc., but many of them require creating multiple classes (providers, notifiers, blocs, events, states), which feels like too much overhead for my use case.<br />
<br />
My requirements:<br />
<br />
Minimal boilerplate<br />
<br />
Easy to understand and maintain<br />
<br />
Should support reactive updates<br />
<br />
Works well for medium-sized apps<br />
<br />
Preferably no code generation or complexity<br />
<br />
<a href="https://stackoverflow.com/questions/79834351/how-do-i-manage-state-in-flutter-without-boilerplate-code" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] How to reuse same screen reused in multiple sub-routes with GoRouter</title>
      <pubDate>Sun, 30 Nov 2025 23:32:41 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-how-to-reuse-same-screen-reused-in-multiple-sub-routes-with-gorouter.165746/</link>
      <guid>http://www.4each.com.br/threads/flutter-how-to-reuse-same-screen-reused-in-multiple-sub-routes-with-gorouter.165746/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I have following navigation use case, which I find problematic to implement with GoRouter.<br />
<br />
<ol>
<li><br />
All the modules (like Schedule, Sales Order, etc.) can appear either in BottomNavigationBar or under More. How to reuse them without duplicating all of their subroutes? This kinda forces you to work with context.push in an imperative way. Because the route name must be unique, you can&#039;t use names at all (at least not in a way where they are reused both for StatfulShell and More subroutes).<br />
<br />
</li>
<li><br />
We have sort-of circular dependency where from case you can go to sales order (case/:id/sales-order/:sid) and vice-versa (sales-order/:sid/case/:id). I plan to programmatically prevent infinite navigation, but with GoRouter you need to declare all of your routes before-hand, making it impossible to reuse. You need to duplicate this manually do avoid circular dependency.<br />
</li>
</ol><br />
What I...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-how-to-reuse-same-screen-reused-in-multiple-sub-routes-with-gorouter.165746/" class="internalLink">[Flutter] How to reuse same screen reused in multiple sub-routes with GoRouter</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Terminal freezing when using flutter run</title>
      <pubDate>Sun, 30 Nov 2025 22:23:00 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-terminal-freezing-when-using-flutter-run.165735/</link>
      <guid>http://www.4each.com.br/threads/flutter-terminal-freezing-when-using-flutter-run.165735/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[After running flutter run I can refresh a couple of times using hot reload, sometimes only 1 others like 15, but at some point the terminal stops reading my keyboard and it gets stuck. Not a key I press gets registered and even the updates from the phone that would usually show on the terminal aren&#039;t working.<br />
<br />
This is consistent across Visual Studio, Cursor and the windows terminal, even tho im pretty sure they are the same.<br />
<br />
I dont get any errors either, I just want to stop this from happening.<br />
<br />
<a href="https://stackoverflow.com/questions/79834210/terminal-freezing-when-using-flutter-run" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] How to correctly configure android app image using flutter?</title>
      <pubDate>Sun, 30 Nov 2025 19:22:16 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-how-to-correctly-configure-android-app-image-using-flutter.165706/</link>
      <guid>http://www.4each.com.br/threads/flutter-how-to-correctly-configure-android-app-image-using-flutter.165706/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I am building a new app in flutter and I want to add my app image, but I don&#039;t understand why my image is being cropped. What I tried so far:<br />
<br />
<ul>
<li>Using transparent background</li>
<li>Using white background</li>
<li>Using flutter tool to generate the images: flutter pub run flutter_launcher_icons:main</li>
<li>Using the android studio icon configuration None of this worked.</li>
</ul><br />
<a href="https://i.sstatic.net/Fy2Pw7RV.jpg" target="_blank" class="externalLink" rel="nofollow">This is the cropped image in the ctrainer app</a><br />
<br />
Any sugestions on what I can do? Thanks<br />
<br />
<a href="https://stackoverflow.com/questions/79834124/how-to-correctly-configure-android-app-image-using-flutter" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] How to make the floating label stay within the border</title>
      <pubDate>Sun, 30 Nov 2025 13:32:28 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-how-to-make-the-floating-label-stay-within-the-border.165654/</link>
      <guid>http://www.4each.com.br/threads/flutter-how-to-make-the-floating-label-stay-within-the-border.165654/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to achieve something like this in flutter;<br />
<br />
<a href="https://i.sstatic.net/njTa6.png" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.sstatic.net/njTa6.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.sstatic.net/njTa6.png" /></a><br />
<br />
The FloatingLabel is not directly at the border, is there an official way to achieve this in flutter.<br />
<br />
I&#039;ve tried adding padding to the label widget, but that doesn&#039;t work either.<br />
<br />
<a href="https://stackoverflow.com/questions/71621132/how-to-make-the-floating-label-stay-within-the-border" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Flutter Secure Storage iOS: data still persists even after uninstalling the app</title>
      <pubDate>Sun, 30 Nov 2025 10:53:05 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-flutter-secure-storage-ios-data-still-persists-even-after-uninstalling-the-app.165633/</link>
      <guid>http://www.4each.com.br/threads/flutter-flutter-secure-storage-ios-data-still-persists-even-after-uninstalling-the-app.165633/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I tried to using flutter secure storage for some of my apps, what I realised when I uninstall the apps and install those apps again is that the data on flutter secure storage that I stored on previous apps that I uninstalled, still persist and got on those new apps. Does anyone know how to delete this data on iOS when I uninstall the apps?<br />
It is working fine in Android - when I delete those apps on android and install them again, the data is fresh<br />
<br />
<a href="https://stackoverflow.com/questions/70089955/flutter-secure-storage-ios-data-still-persists-even-after-uninstalling-the-app" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Play Store android app rejected due to suspected firebase auth 403 in review...</title>
      <pubDate>Sun, 30 Nov 2025 04:42:33 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-play-store-android-app-rejected-due-to-suspected-firebase-auth-403-in-review.165590/</link>
      <guid>http://www.4each.com.br/threads/flutter-play-store-android-app-rejected-due-to-suspected-firebase-auth-403-in-review.165590/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[Out of the blue, updates of our app have starting being rejected by the Play Store reviewers because they cannot log in using the supplied test credentials.<br />
<br />
<ul>
<li>We use Firebase to manage our auth.</li>
<li>We have not changed any Firebase config in months.</li>
<li>The Firebase/GCP API keys are unrestricted.</li>
<li>The supplied review test credentials, along with any other Firebase auth, works locally in debugging, on the internal testing track, as well as in production (our app has been running live for months without issue).</li>
<li>We cannot reproduce the issue on any device or track.</li>
<li>Below is the only feedback we receive from the reviewers.</li>
<li>We have tried pushing the update through multiple times with the same result.</li>
</ul><br />
This is highly frustrating as we suspect the error to be a result of a review environment quirk that we have no control over, and we need to push new app updates ASAP....<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-play-store-android-app-rejected-due-to-suspected-firebase-auth-403-in-review.165590/" class="internalLink">[Flutter] Play Store android app rejected due to suspected firebase auth 403 in review...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] How to remove the border or padding from CustomDropdown in Flutter using Dart?</title>
      <pubDate>Sat, 29 Nov 2025 20:42:12 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-how-to-remove-the-border-or-padding-from-customdropdown-in-flutter-using-dart.165554/</link>
      <guid>http://www.4each.com.br/threads/flutter-how-to-remove-the-border-or-padding-from-customdropdown-in-flutter-using-dart.165554/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[<a href="https://i.sstatic.net/65xxO3ZB.jpg" target="_blank" class="externalLink" rel="nofollow">enter image description here</a><br />
<br />
I&#039;m using the animated_custom_dropdown library version 3.1.1.<br />
<br />
I&#039;ve run into this problem:<br />
<br />
By default, CustomDropdown comes with a transparent padding or border on the left and right sides.<br />
<br />
Without adding any decoration:<br />
<br />
  CustomDropdown&lt;String&gt;(<br />
                    hintText: &#039;Seleccionar categoría&#039;,<br />
                    items:<br />
                        _categoryItems<br />
                            .map((e) =&gt; e.description ?? &#039;Sin nombre&#039;)<br />
                            .toList(),<br />
                    initialItem:<br />
                        _categoryItems<br />
                            .firstWhere(<br />
                              (e) =&gt; e.id == _selectCategory,<br />
                              orElse: () =&gt; _categoryItems.first,<br />
                            )<br />
                            .description ??...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-how-to-remove-the-border-or-padding-from-customdropdown-in-flutter-using-dart.165554/" class="internalLink">[Flutter] How to remove the border or padding from CustomDropdown in Flutter using Dart?</a>]]></content:encoded>
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    <item>
      <title>[Flutter] Looking for Flutter (Dart) courses [closed]</title>
      <pubDate>Sat, 29 Nov 2025 16:52:48 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-looking-for-flutter-dart-courses-closed.165521/</link>
      <guid>http://www.4each.com.br/threads/flutter-looking-for-flutter-dart-courses-closed.165521/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[<div style="padding-left: 30px"><br />
Всем привет, нужна ваша помощь, ищу курсы чтобы создавать приложения на фреймворке Flutter. Только не знаю как обучиться, я посмотрел курс на ютубе и уже прошел. Теперь хочу взять более мощный курс чтобы полностью научиться делать приложения, но не могу найти(<br />
<br />
Если у вас есть какие советы или идеи пожалуста пишите, нужно чтобы был курс по рус или укр и маскимально понятный)<br />
<br />
Спасибо<br />
&#8203;</div><br />
<a href="https://stackoverflow.com/questions/79833369/looking-for-flutter-dart-courses" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Is there any issue using Get snackbars &amp; loaders and closing them using Get.back()...</title>
      <pubDate>Sat, 29 Nov 2025 13:02:59 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-is-there-any-issue-using-get-snackbars-loaders-and-closing-them-using-get-back.165487/</link>
      <guid>http://www.4each.com.br/threads/flutter-is-there-any-issue-using-get-snackbars-loaders-and-closing-them-using-get-back.165487/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I recently upgraded to flutter v3.38.2 from v3.29.2 and found an issue that Get.back() &amp; get.closeAllSnackbars() throwing some LateInitializer error for Controllers. Facing this issue post upgrade ...the same code base works fine with previous verison. I am mentioning my code below, any help is appreciated. Thanks!<br />
<br />
InkWell(onTap: () {Get.closeAllSnackbars();openOptionBottomSheet(getTranslated(context,&quot;Options&quot;),options,context,documentVaultController.storeFolderList[documentVaultController.count.value -1][&#039;folders&#039;][index], false,false,rolesData,30,30);},child: Icon(Icons.more_vert,color: Theme.of(context).secondaryHeaderColor,),)<br />
<br />
<br />
this is optionbottomsheet that i am opening ontap<br />
<br />
  showModalBottomSheet(<br />
      context: context,<br />
      isScrollControlled: true,<br />
      backgroundColor: Theme.of(context).cardColor,<br />
      builder: (context) {<br />
<br />
        return SingleChildScrollView(...<br />
<br />
<a href="http://www.4each.com.br/threads/flutter-is-there-any-issue-using-get-snackbars-loaders-and-closing-them-using-get-back.165487/" class="internalLink">[Flutter] Is there any issue using Get snackbars &amp; loaders and closing them using Get.back()...</a>]]></content:encoded>
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    <item>
      <title>[Flutter] Flutter (Xcode 26.1.1) error Command PhaseScriptExecution failed with a nonzero exit...</title>
      <pubDate>Sat, 29 Nov 2025 13:02:59 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-flutter-xcode-26-1-1-error-command-phasescriptexecution-failed-with-a-nonzero-exit.165486/</link>
      <guid>http://www.4each.com.br/threads/flutter-flutter-xcode-26-1-1-error-command-phasescriptexecution-failed-with-a-nonzero-exit.165486/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I&#039;m encountering this error while building the iOS app with Flutter: <b>Command PhaseScriptExecution failed with a nonzero exit code</b> I&#039;ve tried all the available solutions. If anyone knows how to resolve it, please let me know.<br />
<br />
<a href="https://stackoverflow.com/questions/79833245/flutter-xcode-26-1-1-error-command-phasescriptexecution-failed-with-a-nonzero" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[Flutter] Flutter build issues</title>
      <pubDate>Sat, 29 Nov 2025 05:33:14 +0000</pubDate>
      <link>http://www.4each.com.br/threads/flutter-flutter-build-issues.165445/</link>
      <guid>http://www.4each.com.br/threads/flutter-flutter-build-issues.165445/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[I have a old laptop and I started my journey in flutter .The problem is with flutter build .every time I run flutter build command firstly it takes much time I also tried to change my local. Properties and Gradle settings and even Gradle and AGP versions and even Gradle distribution but nothing works can someone suggest a way how to fix it the errors are always change sometimes its daemon sometimes its NDK sometime others I fix that one and other arose.<br />
<br />
is there a way to fix these<br />
<br />
<a href="https://stackoverflow.com/questions/79833059/flutter-build-issues" target="_blank" class="externalLink" rel="nofollow">Continue reading...</a>]]></content:encoded>
    </item>
    <item>
      <title>[android] Comando - Cordova run android</title>
      <pubDate>Sat, 29 Nov 2025 03:03:18 +0000</pubDate>
      <link>http://www.4each.com.br/threads/android-comando-cordova-run-android.165430/</link>
      <guid>http://www.4each.com.br/threads/android-comando-cordova-run-android.165430/</guid>
      <author>Stack</author>
      <dc:creator>Stack</dc:creator>
      <content:encoded><![CDATA[Estou com problema na execução do comando &quot;$cordova run android&quot;, veja na linha abaixo após executar o comando;<br />
<br />
$cordova run android<br />
ANDROID_HOME=/home/dev3/Android/Sdk/<br />
JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64/<br />
Error: Requirements check failed for JDK 1.8 or greater<br />
<br />
<br />
A Variável de ambiente esta setada corretamente em /etc/environment.<br />
<br />
$java -version<br />
openjdk version &quot;1.8.0_111&quot;<br />
OpenJDK Runtime Environment (build 1.8.0_111-8u111-b14-3~14.04.1-b14)<br />
OpenJDK 64-Bit Server VM (build 25.111-b14, mixed mode)<br />
<br />
<br />
O que pode ter ocorrido?<br />
<br />
O questionamento do colega me levou a conferir se minha variável de ambiente estava setada corretamente, ao verificar estava correto mas porém no entanto o comando<br />
<br />
$javac -version --&gt; estava apontando curiosamente para o jdk7;<br />
<br />
<br />
Que me levou a conferir e setar através do comando update-alternatives meu compilador $javac<br />
<br />
$sudo update-alternatives --config...<br />
<br />
<a href="http://www.4each.com.br/threads/android-comando-cordova-run-android.165430/" class="internalLink">[android] Comando - Cordova run android</a>]]></content:encoded>
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